/*
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, 
 * MA  02110-1301, USA.
 *
 * http://www.gnu.org/copyleft/gpl.html
 */
package com.aionemu.gameserver.ai;

import com.aionemu.gameserver.model.gameobjects.Creature;
import com.aionemu.gameserver.model.gameobjects.VisibleObject;

/**
 * @author Mr. Poke
 *
 */
public class NoActionAI implements Ctrl
{

	public static NoActionAI noActionAI = new NoActionAI();
	
	protected Creature owner;

	/* (non-Javadoc)
	 * @see com.aionemu.gameserver.ai.Ctrl#getOwner()
	 */
	@Override
	public VisibleObject getOwner()
	{
		return owner;
	}

	/* (non-Javadoc)
	 * @see com.aionemu.gameserver.ai.Ctrl#getIntention()
	 */
	@Override
	public CtrlIntention getIntention()
	{
		return CtrlIntention.IDLE;
	}

	/* (non-Javadoc)
	 * @see com.aionemu.gameserver.ai.Ctrl#getAttackTarget()
	 */
	@Override
	public VisibleObject getAttackTarget()
	{
		return null;
	}

	/* (non-Javadoc)
	 * @see com.aionemu.gameserver.ai.Ctrl#setIntention(com.aionemu.gameserver.ai.CtrlIntention)
	 */
	@Override
	public void setIntention(CtrlIntention intention)
	{
	}

	/* (non-Javadoc)
	 * @see com.aionemu.gameserver.ai.Ctrl#setIntention(com.aionemu.gameserver.ai.CtrlIntention, java.lang.Object)
	 */
	@Override
	public void setIntention(CtrlIntention intention, Object arg0)
	{
	}

	/* (non-Javadoc)
	 * @see com.aionemu.gameserver.ai.Ctrl#setIntention(com.aionemu.gameserver.ai.CtrlIntention, java.lang.Object, java.lang.Object)
	 */
	@Override
	public void setIntention(CtrlIntention intention, Object arg0, Object arg1)
	{
	}

	/* (non-Javadoc)
	 * @see com.aionemu.gameserver.ai.Ctrl#notifyEvent(com.aionemu.gameserver.ai.CtrlEvent)
	 */
	@Override
	public void notifyEvent(CtrlEvent evt)
	{
	}

	/* (non-Javadoc)
	 * @see com.aionemu.gameserver.ai.Ctrl#notifyEvent(com.aionemu.gameserver.ai.CtrlEvent, java.lang.Object)
	 */
	@Override
	public void notifyEvent(CtrlEvent evt, Object arg0)
	{
	}

	/* (non-Javadoc)
	 * @see com.aionemu.gameserver.ai.Ctrl#notifyEvent(com.aionemu.gameserver.ai.CtrlEvent, java.lang.Object, java.lang.Object)
	 */
	@Override
	public void notifyEvent(CtrlEvent evt, Object arg0, Object arg1)
	{
	}

}
